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Much-anticipated “Maya Personal Learning Edition” now available fordownload providing free, non-commercial access to award-winning 3Dsoftware
Alias AutoStudio software is the next generation solution for automotive design, styling, and technical surfacing. With further extended workflow capabilities, Alias AutoStudio software provides an extensive set of sketching, modeling, visualization, and analysis tools for the entire vehicle design process. Alias Wavefront Maya 4.5 Unlimited setup. After you put the CD in, the autorun screen looks like this, choose the first option 'Install and License Maya' 2. Click through the next few screens as shown. Install the Shader Library (Apple, Glass etc.) also when prompt. Download the setup file mentalrayforMaya-Win32.exe and run it.
Toronto, Canada–Alias|Wavefront, an SGI company and leader in 3Dsoftware for the entertainment and design markets, announced that ithas made available the Maya Personal Learning Edition which providesusers of Microsoft Windows and Mac OS X with free access to apersonal-use, non-commercial version of its award-winning Maya. This 3Danimation software, used to produce visual effects and characteranimations in the Oscar nominated films Lord of the Rings, PearlHarbor and Shrek can be downloaded effective immediatelyfrom the Maya Personal Learning Edition website atwww.aliaswavefront.com/freemaya.
Maya Personal Learning Edition gives 3D graphics and animationstudents, current industry professionals, and those interested inbreaking into the world of computer graphics (CG) an opportunity toexplore the award-winning Maya Complete software, in a non-commercialcapacity. Current support for those using Maya Personal LearningEdition takes the form of a web-based resource center that providesaccess to learning materials, discussion forums, content exchangeswhere users can share work and download free sample files, andgalleries in which Maya Personal Learning Edition users may exhibittheir projects. The resource center also becomes available effectiveimmediately at www.aliaswavefront.com/maya/ple/resource.
“A risk free way to learn Maya on my own? It’s an incrediblethought,” enthuses Alias|Wavefront Ambassador, Mark Sylvester. “MakingMaya easily and instantly available, with a full feature set, is amajor step forward in our efforts to promote continuing education forthe marketplace. Animators have precious little time on the job toexpand their skills – now they can learn more about Maya at theirconvenience. Students can easily find out if a new media career couldbe in their future. I’m thrilled that there is finally a program thatallows animation enthusiasts around the globe access to the world’smost sought after 3D animation program, Maya.”
Maya Personal Learning Edition
![Alias Wavefront Maya 1.0 Download Alias Wavefront Maya 1.0 Download](http://i3.ytimg.com/vi/NpSxvclBk2E/mqdefault.jpg)
Maya Personal Learning Edition grants anyone with the desire tolearn more about Maya, or 3D computer graphics in general, a freeversion of Maya for personal, non-commercial use. It isAlias|Wavefront’s intention to enable users to renew their MayaPersonal Learning Edition licenses annually.
Those using the Personal Learning Edition will have full access tothe toolsets of Maya Complete including NURBS modeling, animation,inverse kinematics, Maya Artisan, Maya Paint Effects, particles,dynamics and Maya’s advanced rendering capabilities.
Also included is the capability to author and preview interactive 3Dcontent for Macromedia Director 8.5 Shockwave Studio via specialimplementations of the Maya Shockwave 3D Exporter and the MayaReal-Time Author.
Maya Personal Learning Edition users are contractually confined topersonal, non-commercial applications; moreover, the display of awatermark on images and the use of a special non-commercial file formatenforce these restrictions. Also, Maya Personal Learning Edition doesnot ship with the Maya API and cannot be used with standardplug-ins.
Use of the software is restricted to personal, non-commercialapplications only: educational institutions and training facilitiesshould contact their local sales office for more information aboutAlias|Wavefront’s academic programs or visit the “just for schools”section of the Alias|Wavefront website atwww.aliaswavefront.com/maya/students.
Pricing and Availability
Maya Personal Learning Edition may be downloaded free of charge atwww.aliaswavefront.com/freemaya. By the end of March, CD copies will beavailable from the Alias|Wavefront online store,www.aliaswavefrontstore.com at a cost of USD $5 plus shipping andhandling.
Original author(s) | Alias Systems Corporation |
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Developer(s) | Autodesk, Inc. |
Initial release | February 1998; 21 years ago |
Stable release | |
Written in | C++,[1]MEL, Python,[2]C# |
Operating system |
|
Platform | IA-32, x64 |
Available in | English, Japanese, Chinese |
Type | 3D computer graphics |
License | Trialware |
Website | autodesk.com/maya |
Autodesk Maya, commonly shortened to just Maya (/ˈmaɪə/MY-ə[3][4]), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and visual effects.
- 1History
History[edit]
Maya was originally an animation product based on code from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias Research, Inc., and Alias Sketch!. The IRIX-based projects were combined and animation features were added; the project codename was Maya.[5]Walt Disney Feature Animation collaborated closely with Maya's development during its production of Dinosaur.[6] Disney requested that the user interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming popular in the animation industry.
After Silicon Graphics Inc. acquired both Alias and Wavefront Technologies, Inc., Wavefront's technology (then under development) was merged into Maya. SGI's acquisition was a response to Microsoft Corporation acquiring Softimage 3D. The new wholly owned subsidiary was named 'AliasWavefront'.[7]
In the early days of development, Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell language. But after the merger with Wavefront, Sophia, the scripting language in Wavefront's Dynamation, was chosen as the basis of MEL (Maya embedded language).[8]
Maya 1.0 was released in February 1998. Following a series of acquisitions, Maya was bought by Autodesk in 2005.[9][10] Under the name of the new parent company, Maya was renamed Autodesk Maya. However, the name 'Maya' continues to be the dominant name used for the product.
Awards[edit]
On March 1, 2003, Alias was given an Academy Award for Technical Achievement by the Academy of Motion Picture Arts and Sciences for scientific and technical achievement for their development of Maya software.[11]
In 2005, while working for Alias|Wavefront, Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces.[12]
On February 8, 2008, Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system.[13][14]
Industry usage[edit]
The widespread use of Maya in the film industry is usually associated with its development on the film Dinosaur, released by Disney in 2000.[15] In 2003, when the company received an Academy Award for technical achievement, it was noted to be used in films such as The Lord of the Rings: The Two Towers, Spider-Man (2002), Ice Age, and Star Wars: Episode II – Attack of the Clones.[16] By 2015, VentureBeat Magazine stated that all ten films in consideration for the Best Visual Effects Academy Award had used Autodesk Maya and that it had been 'used on every winning film since 1997.'[17]
Overview[edit]
Maya is an application used to generate 3D assets for use in film, television, game development and architecture. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2006 after the release of version 6.5. Maya was available in both 'Complete' and 'Unlimited' editions until August 2008, when it was turned into a single suite.[18]
Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya D). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph.
See also[edit]
References[edit]
- ^'C++ Applications'. stroustrup.com. Retrieved December 16, 2016.
- ^Baas, Matthias (May 8, 2006). 'Python/Maya: Introductory tutorial'. cgkit.sourceforge.net. Archived from the original on November 15, 2010. Retrieved December 10, 2010.
- ^'Maya 2017 Overview'. Autodesk. Retrieved May 18, 2018.
- ^'Maya LT 2018 – Overview'. Autodesk. Retrieved May 18, 2018.
- ^'History'. Maya books. Archived from the original on November 25, 2010. Retrieved December 11, 2010.
- ^Muwanguzi, Michael J (July 1, 2010). 'Maya 2011'(Software Review). Microfilmmaker Magazine. Retrieved December 11, 2010.
- ^Weisbard, Sam (December 13, 2002). 'Wavefront Discontinued Products and Brands'. Alias. Design engine. Archived from the original on August 22, 2009. Retrieved December 10, 2010.
- ^Sharpe, Jason; Lumsden, Charles J; Woolridge, Nicholas (2008), In silico: 3D animation and simulation of cell biology with Maya and MEL, Morgan Kaufmann Martin, p. 263, ISBN0-12-373655-2
- ^Autodesk (October 4, 2005). 'Autodesk Signs Definitive Agreement to Acquire Alias'. Archived from the original on January 10, 2016. Retrieved October 23, 2015.
- ^Wikinews:Autodesk to buy Alias
- ^Sellers, Dennis (14 January 2003). 'Maya gets Oscar for Technical Achievement'. Macworld. Retrieved 8 January 2019.
- ^'PIXAR Awards'. Archived from the original on September 27, 2011. Retrieved November 15, 2011.
- ^'Scientific & Technical Awards Winners'. January 6, 2003. Archived from the original on February 16, 2009. Retrieved December 10, 2010.
- ^'Technical Achievement Award'. January 6, 2003. Retrieved December 10, 2010.
- ^Warren, Scott (16 June 2017). Learning Games: The Science and Art of Development. Springer. p. 77.
- ^Sellers, Dennis (14 January 2003). 'Maya gets Oscar for Technical Achievement'. Macworld. Retrieved 8 January 2019.
- ^Terdiman, Daniel (15 January 2015). 'And the Oscar for Best Visual Effects Goes to… Autodesk's Maya'. media. VentureBeat.
- ^'Autodesk Maya Features – Compare'. Archived from the original on 2010-10-06. Retrieved 2010-10-02.
External links[edit]
- Official website
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